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Avernum 6 script order
Avernum 6 script order




  1. Avernum 6 script order full#
  2. Avernum 6 script order code#

I don't have a lot of knowledge in scripting but I'm an extremely quick learner. I don't mind re-adjusting points from 0 to where I want them. Can someone please tell me where he is Ive now wasted so much time looking that I probably could have assisted the FBI with real missing persons cases instead.

Avernum 6 script order full#

(mostly got a bunch of them to lvls 15-50 when I was messing around).īut if I'm correct about what I said before, I could change the "-3000" to "-1" and each time I talk to the guard would simply decrease the spell by 1?Īlso, if you don't want to make a full list of the spells and their values, feel free to just tell me which value it would be to change, and I'll go through the hassle of figuring out which value is which spell trial and error style, since I backed up the original script.ĮDIT: Or, I just thought of it, if there is a value that can change ALL spells at once, that would be so much easier. Ive solved almost every quest except locating Herwin, last seen making his endearing but naive way into the Abyss. Only asking if it's possible because I did go over a few more points after Bolt of Fire (before I got it to the thousands) seeing if all the spells I trained in were doing the same thing. Casts some benificary holy shields on your party. So which of the first 2 values would I change to reset the other mage/priest spells? To enter any cheat in Avernum 6, You first must press Shift+D. I mean, like Bolt of Fire is (30000,40,-3000) which I noticed the 3rd value is how many points to deduct, if I'm correct? Now, would it be possible to get a list of the rest of the spells? Took me a few minutes to figure it out, but I got it to work with the depot guard. Hopefully, the magical radiation from the portal won't do anything to unhinge them." They must be activated by vocal commands. Text2 = "They stand perfectly still, doing nothing to react to your presence. They are remarkable pieces of magical engineering." They are stone figures, with crystals for eyes and long sharp blades on their hands. Discuss whether or not this merger should happen on the discussion page. Text1 = "The Portal Keep is defended by several magical sentinels. A Wikibookian suggests that Blades of Avernum Script Reference be merged into this book. That will take you to the sentinel dialog, which looks like this: In the portal script, search for the word "unhinge".

Avernum 6 script order code#

You are going to attach a bit of code to a dialogue node - don't worry, it's easy.įirst, make a back-up copy of the script before you change it! Then you need to find a node. locate the script called z510portkeedlg.txt I picked this one because of its central location, but if you don't have access to the portal yet, pick z610Tdepotdlg.txt, which of course is the food depot.

avernum 6 script order

So everyone's Bolt of Fire will go to zero, then you can edit them back to where they belong.įirst. It's not really a big deal as spell levels don't go below zero. Okay, well there's a slight problem, which is that I can't find a way to alter a stat for a single character in A6.






Avernum 6 script order